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001 001920889
003 BE-GnUNI
005 20230809091630.0
008 021216s2002 ||||||||||||||||| ||eng||
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a| 1584500379
040
  
  
a| Howest
041
0
  
a| eng
080
  
  
a| 681.32.7
084
  
  
a| 527.9 2| vsiso
245
0
0
a| Mathematics for 3D game programming and computer graphics.
260
  
  
a| Hingham, Massachusetts : b| Charles River Media, c| 2002.
300
  
  
a| XVI, 382 p. : b| ill.
520
  
  
a| 1.Vectors 2.Matrices 3.Transforms 4.3D engine geometry 5.Ray tracing 6.Illumination 7.Visibility determination 8.Collision detection 9.Polygonal techniques 10.Linear physics 11.Rotational physics 12.Fluid simulation A.Complex numbers B.Trigonometry reference C.Coordinate systems D.Taylor series E.Answers to exercises
650
  
7
a| Computer graphics. 2| lcsh
650
  
4
a| Driedimensionele beeldverwerking.
650
  
4
a| Programmeren.
650
  
7
a| Wiskunde. 2| gtt 0| (NL-LeOCL)078961300
700
1
  
a| Lengyel, Eric, d| ....- 0| (viaf)
852
4
  
b| HWPNT c| PENTA j| PENTA.527.9 LENG 02 p| 3003306
920
  
  
a| book
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