MARC Record
Leader
    
        
          001
        
        
          001927643
        
      
    
        
          003
        
        
          BE-GnUNI
        
      
    
        
          005
        
        
          20190205152812.0
        
      
    
        
          008
        
        
          070608s2007    ||||||||||||||||| ||eng||
        
      
    
        
          020
        
        
                    
        
                    
      
      
        a| 9780820497037
      
    
        
          040
        
        
                    
        
                    
      
      
        a| Howest
      
    
        
          041
        
        
                    
      
      
          0        
        
        a| eng
      
    
        
          050
        
        
      
          1        
        
          4        
      
        a| GV1469.3
      
    
        
          080
        
        
                    
        
                    
      
      
        a| 794:379
      
    
        
          084
        
        
                    
        
                    
      
      
        a| 621.8
        2| vsiso
      
    
        
          245
        
        
      
          0        
        
          0        
      
        a| Good video games + good learning :
        b| collected essays on video games, learning and literacy.
      
    
        
          260
        
        
                    
        
                    
      
      
        a| New York :
        b| Lang,
        c| 2007.
      
    
        
          300
        
        
                    
        
                    
      
      
        a| VI, 194 p.
      
    
        
          520
        
        
                    
        
                    
      
      
        a| Inhoudsopgave : 1.Why video games are good for your soul: pleasure and learning.2.Video games, violence, and effects: good and bad.3.Notes on content and technological determinism.4.Good video games, the human mind, and good learning.5.Learning about learning from a video game: rise of nations.6.Pleasure and being a professional: learning and video games.7.Why study games now ? Video games: a new art form.8.Affinity spaces: from age of mythology to today's schools.9.Reading, specialist language development, and video games.10.Games and learning: issues, perils, and potentials.
      
    
        
          700
        
        
                    
      
      
          1        
        
        a| Gee, James Paul,
        d| 1948-
        0| (viaf)14830512
      
    
        
          852
        
        
                    
      
      
          4        
        
        b| HWPNT
        c| PENTA
        j| PENTA.621.8 GEE 07
        p| 3009995
      
    
        
          920
        
        
                    
        
                    
      
      
        a| book
      
    
