MARC Record
Leader
001
001927643
003
BE-GnUNI
005
20190205152812.0
008
070608s2007 ||||||||||||||||| ||eng||
020
a| 9780820497037
040
a| Howest
041
0
a| eng
050
1
4
a| GV1469.3
080
a| 794:379
084
a| 621.8
2| vsiso
245
0
0
a| Good video games + good learning :
b| collected essays on video games, learning and literacy.
260
a| New York :
b| Lang,
c| 2007.
300
a| VI, 194 p.
520
a| Inhoudsopgave : 1.Why video games are good for your soul: pleasure and learning.2.Video games, violence, and effects: good and bad.3.Notes on content and technological determinism.4.Good video games, the human mind, and good learning.5.Learning about learning from a video game: rise of nations.6.Pleasure and being a professional: learning and video games.7.Why study games now ? Video games: a new art form.8.Affinity spaces: from age of mythology to today's schools.9.Reading, specialist language development, and video games.10.Games and learning: issues, perils, and potentials.
700
1
a| Gee, James Paul,
d| 1948-
0| (viaf)14830512
852
4
b| HWPNT
c| PENTA
j| PENTA.621.8 GEE 07
p| 3009995
920
a| book