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LEADER 00000nam a22 u 4500
001 001927874
003 BE-GnUNI
005 20230805103400.0
008 071005s2003 ne |||| |||||||||||eng||
020
  
  
a| 9781558608481
040
  
  
a| Howest
041
0
  
a| eng
080
  
  
a| 658.51
245
0
0
a| Texturing and modeling : b| a procedural approach.
250
  
  
a| 3rd edition
260
  
  
a| Amsterdam : b| Morgan Kaufmann, c| 2003.
300
  
  
a| XXIII, 687 p. : b| ill.
520
  
  
a| The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format.
650
  
7
a| Computer graphics. 2| lcsh
650
  
4
a| Visualisatietechnieken.
700
1
  
a| Ebert, David S., d| 1964- 0| (viaf)28762498
700
1
  
a| Musgrave, F. Kenton, d| ....- 0| (viaf)
700
1
  
a| Peachey, Darwyn, d| ....- 0| (viaf)
852
4
  
b| HWPNT c| PENTA j| PENTA.DAE.658.51 EBER 03 p| 3010414
920
  
  
a| book
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