MARC Record
Leader
001
001928996
003
BE-GnUNI
005
20230808133508.0
008
081203s2007 ||||||| |||||||||||eng||
020
a| 9781590597910
040
a| Howest
041
0
a| eng
080
a| 681.327.9
245
0
0
a| Foundation ActionScript 3.0 animation :
b| making things move !
260
a| Berkeley :
b| Friends of ED,
c| 2007.
300
a| XXVI, 542 p. :
b| ill.
520
a| Ch. 1 Basic animation concepts Ch. 2 Basics of ActionScript for animation Ch. 3 Trigonometry for animation Ch. 4 Rendering techniques Ch. 5 Velocity and acceleration Ch. 6 Boundaries and friction Ch. 7 User interaction : moving objects around Ch. 8 Easing and springing Ch. 9 Collision detection Ch. 10 Coordinate rotation and bouncing off angles Ch. 11 Billiard ball physics Ch. 12 Particle attraction and gravity Ch. 13 Forward kinematics : making things walk Ch. 14 Inverse kinematics : dragging and reaching Ch. 15 3D basics Ch. 16 3D lines and fills Ch. 17 Backface culling and 3D lighting Ch. 18 Matrix math Ch. 19 Tips and tricks
700
1
a| Peters, Keith,
d| ....-
0| (viaf)
852
4
b| HWPNT
c| PENTA
j| PENTA.DE.681.327.9 PETE 07
p| 3011059
920
a| book