MARC Record
Leader
    
        
          001
        
        
          001928996
        
      
    
        
          003
        
        
          BE-GnUNI
        
      
    
        
          005
        
        
          20230808133508.0
        
      
    
        
          008
        
        
          081203s2007    |||||||  |||||||||||eng||
        
      
    
        
          020
        
        
                    
        
                    
      
      
        a| 9781590597910
      
    
        
          040
        
        
                    
        
                    
      
      
        a| Howest
      
    
        
          041
        
        
                    
      
      
          0        
        
        a| eng
      
    
        
          080
        
        
                    
        
                    
      
      
        a| 681.327.9
      
    
        
          245
        
        
      
          0        
        
          0        
      
        a| Foundation ActionScript 3.0 animation :
        b| making things move !
      
    
        
          260
        
        
                    
        
                    
      
      
        a| Berkeley :
        b| Friends of ED,
        c| 2007.
      
    
        
          300
        
        
                    
        
                    
      
      
        a| XXVI, 542 p. :
        b| ill.
      
    
        
          520
        
        
                    
        
                    
      
      
        a| Ch. 1 Basic animation concepts Ch. 2 Basics of ActionScript for animation Ch. 3 Trigonometry for animation Ch. 4 Rendering techniques Ch. 5 Velocity and acceleration Ch. 6 Boundaries and friction Ch. 7 User interaction : moving objects around Ch. 8 Easing and springing Ch. 9 Collision detection Ch. 10 Coordinate rotation and bouncing off angles Ch. 11 Billiard ball physics Ch. 12 Particle attraction and gravity Ch. 13 Forward kinematics : making things walk Ch. 14 Inverse kinematics : dragging and reaching Ch. 15 3D basics Ch. 16 3D lines and fills Ch. 17 Backface culling and 3D lighting Ch. 18 Matrix math Ch. 19 Tips and tricks
      
    
        
          700
        
        
                    
      
      
          1        
        
        a| Peters, Keith,
        d| ....-
        0| (viaf)
      
    
        
          852
        
        
                    
      
      
          4        
        
        b| HWPNT
        c| PENTA
        j| PENTA.DE.681.327.9 PETE 07
        p| 3011059
      
    
        
          920
        
        
                    
        
                    
      
      
        a| book
      
    
