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MARC Record

Leader
001 001928996
003 BE-GnUNI
005 20230808133508.0
008 081203s2007 ||||||| |||||||||||eng||
020
  
  
a| 9781590597910
040
  
  
a| Howest
041
0
  
a| eng
080
  
  
a| 681.327.9
245
0
0
a| Foundation ActionScript 3.0 animation : b| making things move !
260
  
  
a| Berkeley : b| Friends of ED, c| 2007.
300
  
  
a| XXVI, 542 p. : b| ill.
520
  
  
a| Ch. 1 Basic animation concepts Ch. 2 Basics of ActionScript for animation Ch. 3 Trigonometry for animation Ch. 4 Rendering techniques Ch. 5 Velocity and acceleration Ch. 6 Boundaries and friction Ch. 7 User interaction : moving objects around Ch. 8 Easing and springing Ch. 9 Collision detection Ch. 10 Coordinate rotation and bouncing off angles Ch. 11 Billiard ball physics Ch. 12 Particle attraction and gravity Ch. 13 Forward kinematics : making things walk Ch. 14 Inverse kinematics : dragging and reaching Ch. 15 3D basics Ch. 16 3D lines and fills Ch. 17 Backface culling and 3D lighting Ch. 18 Matrix math Ch. 19 Tips and tricks
700
1
  
a| Peters, Keith, d| ....- 0| (viaf)
852
4
  
b| HWPNT c| PENTA j| PENTA.DE.681.327.9 PETE 07 p| 3011059
920
  
  
a| book
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