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MARC Record

Leader
001 001929843
003 BE-GnUNI
005 20230808091753.0
008 090709s2006 ||||||||||||||||| ||eng||
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a| 9780230602526
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a| Howest
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a| eng
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a| LC1037
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a| 371.382
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a| 621.8 2| vsiso
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a| How computer games help children learn / c| David Williamson Shaffer.
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a| New York : b| Palgrave, c| 2006.
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a| XII, 242 p. : b| ill.
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a| How can we make sure that our kids are learning to be creative thinkers in a world of global competition--and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach kids to build successful futures--but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.
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a| Shaffer, David Williamson, d| ....- 0| (viaf)
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b| HWPNT c| PENTA j| PENTA.621.8 SHAF 06 p| 3011664
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a| book
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