MARC Record
Leader
001
001930606
003
BE-GnUNI
005
20230809091646.0
008
100422s2008 ||||||||||||||||| ||eng||
020
a| 9781568814162
040
a| Howest
041
0
a| eng
050
1
4
a| GV1469.34
b| A97
080
a| 681.34.21
084
a| 621.8
2| vsiso
245
0
0
a| Professional techniques for video game writing.
260
a| Mellesley, Massachusetts :
b| Peters,
c| 2008.
300
a| XV, 225 p.
520
a| How to break in and stay in / Beth A. Dillon -- Interactive script formatting / Wendy Despain -- Writing pitch docs and exec docs / Erin Hoffman -- Game documentation guide / John Feil -- Manuals, in-game text, and credits / John Feil -- Narrative design / Jay Posey -- Game writing at a distance / Chris Klug -- Writing in a team / Sande Chen, Maurice Suckling, and Anne Toole -- Getting the work done / Wendy Despain -- Writing for all audiences / Beth A. Dillon -- Writers in the recording studio / Haris Orkin -- Writing tutorials, press start ... to start / Andrew S. Walsh -- Writing strategy guides / Alice Henderson -- Writing for new IP / Rhianna Pratchett -- Script doctoring / Richard Dansky -- Game writing and narrative in the future / Evan Skolnick.
650
4
a| Computerspelen.
650
4
a| Scripts.
700
1
a| Despain, Wendy,
d| ....-
0| (viaf)
852
4
b| HWPNT
c| PENTA
j| PENTA.621.8 DESP 08
p| 3011902
920
a| book