MARC Record
Leader
001
001931930
003
BE-GnUNI
005
20230807133147.0
008
110315s2008 ||||||||||||||||| ||eng||
020
a| 9781401878641
040
a| Howest
041
0
a| eng
084
a| 527.9
2| vsiso
245
0
0
a| Game level design :
b| game development essentials.
260
a| New York :
b| Delmar Cengage Learning,
c| 2008.
300
a| XXII, 307 p. :
b| ill.
e| cd-rom.
520
a| Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imagination. Visceral worlds that tell a story through their aesthetics are combined with a refined design that allows the player to flow through a level. Learn to draw inspiration from the world around you and translate your ideas into playable game worlds!
700
1
a| Castillo, Travis,
d| ....-
0| (viaf)
700
1
a| Novak, Jeannie,
d| 1966-
0| (viaf)117754071
852
4
b| HWPNT
c| PENTA
j| PENTA.527.9 CAST 08
p| 3012429
920
a| book