MARC Record
Leader
    
        
          001
        
        
          001931930
        
      
    
        
          003
        
        
          BE-GnUNI
        
      
    
        
          005
        
        
          20230807133147.0
        
      
    
        
          008
        
        
          110315s2008    ||||||||||||||||| ||eng||
        
      
    
        
          020
        
        
                    
        
                    
      
      
        a| 9781401878641
      
    
        
          040
        
        
                    
        
                    
      
      
        a| Howest
      
    
        
          041
        
        
                    
      
      
          0        
        
        a| eng
      
    
        
          084
        
        
                    
        
                    
      
      
        a| 527.9
        2| vsiso
      
    
        
          245
        
        
      
          0        
        
          0        
      
        a| Game level design :
        b| game development essentials.
      
    
        
          260
        
        
                    
        
                    
      
      
        a| New York :
        b| Delmar Cengage Learning,
        c| 2008.
      
    
        
          300
        
        
                    
        
                    
      
      
        a| XXII, 307 p. :
        b| ill.
        e| cd-rom.
      
    
        
          520
        
        
                    
        
                    
      
      
        a| Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imagination. Visceral worlds that tell a story through their aesthetics are combined with a refined design that allows the player to flow through a level. Learn to draw inspiration from the world around you and translate your ideas into playable game worlds!
      
    
        
          700
        
        
                    
      
      
          1        
        
        a| Castillo, Travis,
        d| ....-
        0| (viaf)
      
    
        
          700
        
        
                    
      
      
          1        
        
        a| Novak, Jeannie,
        d| 1966-
        0| (viaf)117754071
      
    
        
          852
        
        
                    
      
      
          4        
        
        b| HWPNT
        c| PENTA
        j| PENTA.527.9 CAST 08
        p| 3012429
      
    
        
          920
        
        
                    
        
                    
      
      
        a| book
      
    
