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MARC Record

Leader
001 001931930
003 BE-GnUNI
005 20230807133147.0
008 110315s2008 ||||||||||||||||| ||eng||
020
  
  
a| 9781401878641
040
  
  
a| Howest
041
0
  
a| eng
084
  
  
a| 527.9 2| vsiso
245
0
0
a| Game level design : b| game development essentials.
260
  
  
a| New York : b| Delmar Cengage Learning, c| 2008.
300
  
  
a| XXII, 307 p. : b| ill. e| cd-rom.
520
  
  
a| Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imagination. Visceral worlds that tell a story through their aesthetics are combined with a refined design that allows the player to flow through a level. Learn to draw inspiration from the world around you and translate your ideas into playable game worlds!
700
1
  
a| Castillo, Travis, d| ....- 0| (viaf)
700
1
  
a| Novak, Jeannie, d| 1966- 0| (viaf)117754071
852
4
  
b| HWPNT c| PENTA j| PENTA.527.9 CAST 08 p| 3012429
920
  
  
a| book
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