bib.howest.be
  • Publications from another library?
  • Databases
  • Contact & Opening hours
  • EN
  • NL
for

Librarian View

LEADER 00000nam a22 u 4500
001 001931932
003 BE-GnUNI
005 20230809091648.0
008 110315s2008 ||||||||||||||||| ||eng||
020
  
  
a| 9781418052690
040
  
  
a| Howest
041
0
  
a| eng
084
  
  
a| 527.9 2| vsiso
245
0
0
a| Gameplay mechanics : b| game development essentials.
260
  
  
a| New York : b| Delmar Cengage Learning, c| 2008.
300
  
  
a| XXIV, 327 p. : b| ill. e| cd-rom.
520
  
  
a| This book will introduce both aspiring and professional designers to the exciting and fast-paced world of gameplay system design. Designing successful next-generation console games has become an increasingly complicated business as gamers are demanding more features and more complexity in the games that they play. More than ever, game designers are faced with the challenge of balancing consumer expectations with strict marketing requirements, schedule deadlines and budget limitations. With a hands-on, practical approach, Game Development Essentials: Gameplay Mechanics will teach readers how to approach game design in an efficient way that will meet the objectives of the target audience, as well as the businesses that fund their development, by approaching game design as an interaction of various systems, instead of individual, unique but unrelated features. With an end goal of creating exciting, dynamic, and engaging games, this book will help readers navigate the options and make intelligent choices in their game design.
700
1
  
a| Dunniway, Troy, d| ....- 0| (viaf)
700
1
  
a| Novak, Jeannie, d| 1966- 0| (viaf)117754071
852
4
  
b| HWPNT c| PENTA j| PENTA.527.9 DUNN 08 p| 3012430
920
  
  
a| book
  • Contact
  • Privacy & Copyrights
  • ©2020 HOWEST.be - Lid van AUGent