MARC Record
Leader
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001933093
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BE-GnUNI
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20230805103420.0
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120209s2010 mau|||| |||||||||||eng||
020
a| 9780262014878
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a| Howest
041
0
a| eng
080
a| 794:070
245
0
0
a| Newsgames :
b| journalism at play.
260
a| Cambridge :
b| MIT,
c| 2010.
300
a| 235 p. :
b| ill.
520
a| Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.
700
1
a| Bogost, Ian,
d| ....-
0| (viaf)
700
1
a| Ferrari, Simon,
d| ....-
0| (viaf)
700
1
a| Schweizer, Bobby,
d| ....-
0| (viaf)
852
4
b| HWPNT
c| PENTA
j| PENTA.STUD.794:070 BOGO 10
p| 3012908
920
a| book