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MARC Record

Leader
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a| 9780262014878
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a| Howest
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a| eng
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a| 794:070
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a| Newsgames : b| journalism at play.
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a| Cambridge : b| MIT, c| 2010.
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a| 235 p. : b| ill.
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a| Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.
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a| Bogost, Ian, d| ....- 0| (viaf)
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a| Ferrari, Simon, d| ....- 0| (viaf)
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a| Schweizer, Bobby, d| ....- 0| (viaf)
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b| HWPNT c| PENTA j| PENTA.STUD.794:070 BOGO 10 p| 3012908
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a| book
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