MARC Record
Leader
001
002059785
003
BE-GnUNI
005
20230803105333.0
008
110817s2012 ne a || |001 ||eng||
010
a| 2011033195
020
a| 9780240820774
q| pbk.
020
a| 0240820770
q| pbk.
035
a| (OCoLC)ocn747331875
040
a| Howest
042
a| pcc
050
0
0
a| QA76.76.C672
b| A42154 2012
080
a| 681.33.3
082
0
0
a| 794.8/1526
2| 23
084
a| 527.9
2| vsiso
100
1
a| Ahearn, Luke,
d| ....-
0| (viaf)
245
1
0
a| 3D game textures :
b| create professional game art using Photoshop /
c| Luke Ahearn.
250
a| 3rd ed.
260
a| Amsterdam ;
a| Boston :
b| Focal Press/Elsevier,
c| c2012.
300
a| Xvii, 413 p. :
b| ill. (some col.) ;
c| 25 cm.
520
a| A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.
500
a| Includes index.
505
8
a| Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
650
7
a| Computer games
x| Programming.
2| lcsh
650
7
a| Computer graphics.
2| lcsh
630
0
7
a| Adobe Photoshop.
2| lcsh
852
4
b| HWPNT
c| PENTA
j| PENTA.527.9 AHEA 12
p| 3013955
920
a| book