MARC Record
Leader
001
002191082
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BE-GnUNI
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20250512203847.0
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130917s2014 njua || |001 ||eng|d
010
a| 2013950628
016
7
a| 016520558
2| Uk
020
a| 0321940156
020
a| 9780321940155
035
a| (OCoLC)ocn851153526
040
a| Howest
042
a| lccopycat
050
0
0
a| QA76.76.C672
b| M325 2014
080
a| 681.32.7
082
0
4
a| 794.81526
2| 23
084
a| 527.9
2| vsiso
084
a| ST 324
2| rvk
100
1
a| Madhav, Sanjay,
d| ....-
0| (viaf)
245
1
0
a| Game programming algorithms and techniques :
b| a platform-agnostic approach /
c| Sanjay Madhav.
260
a| Upper Saddle River :
b| Addison Wesley,
c| 2014.
300
a| Xix, 329 pages :
b| color illustrations ;
c| 23 cm.
500
a| Indludes index.
520
a| Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
650
7
a| Computer games
x| Programming.
2| lcsh
856
4
u| http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027225598&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
3| (Howest) Table of contents
852
4
b| HWPNT
c| PENTA
j| PENTA.527.9 MADH 14
p| 3014323
920
a| book
336
a| text
b| txt
2| rdacontent
337
a| unmediated
b| n
2| rdamedia
338
a| volume
b| nc
2| rdacarrier