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LEADER 00000cam a22003977i 4500
001 002191082
003 BE-GnUNI
005 20250512203847.0
008 130917s2014 njua || |001 ||eng|d
010
  
  
a| 2013950628
016
7
  
a| 016520558 2| Uk
020
  
  
a| 0321940156
020
  
  
a| 9780321940155
035
  
  
a| (OCoLC)ocn851153526
040
  
  
a| Howest
042
  
  
a| lccopycat
050
0
0
a| QA76.76.C672 b| M325 2014
080
  
  
a| 681.32.7
082
0
4
a| 794.81526 2| 23
084
  
  
a| 527.9 2| vsiso
084
  
  
a| ST 324 2| rvk
100
1
  
a| Madhav, Sanjay, d| ....- 0| (viaf)
245
1
0
a| Game programming algorithms and techniques : b| a platform-agnostic approach / c| Sanjay Madhav.
260
  
  
a| Upper Saddle River : b| Addison Wesley, c| 2014.
300
  
  
a| Xix, 329 pages : b| color illustrations ; c| 23 cm.
500
  
  
a| Indludes index.
520
  
  
a| Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
650
  
7
a| Computer games x| Programming. 2| lcsh
856
4
  
u| http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027225598&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA 3| (Howest) Table of contents
852
4
  
b| HWPNT c| PENTA j| PENTA.527.9 MADH 14 p| 3014323
920
  
  
a| book
336
  
  
a| text b| txt 2| rdacontent
337
  
  
a| unmediated b| n 2| rdamedia
338
  
  
a| volume b| nc 2| rdacarrier
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