MARC Record
Leader
001
002212331
003
BE-GnUNI
005
20230805103832.0
008
151030|2015||||ne |||||||||||||| ||eng|d
020
a| 9783734759673
040
a| Howest
050
1
4
a| G155
b| A1
084
a| 375.9
2| vsiso
100
1
a| Bulencea, Paul,
d| ....-
0| (viaf)
245
1
0
a| Gamification in tourism :
b| designing memorable experiences /
c| Paul Bulencea, Roman Egger.
260
a| Norderstedt :
b| Books on demand,
c| 2015.
300
a| 188 p.: ill.
520
a| Tourists' expectations are increasingly complex and sophisticated. They are now seeking meaningful and more stimulating experiences from tourism providers. By combining Gamification with Experience Design the Gamification in Tourism book provides a comprehensive and novel approach on how to design such experiences. With its Memorable Experience Design framework and practical case studies the book should help tourism providers shift their thinking as to what they can offer in order to cater to the new needs of their guests.
650
4
a| Experience Design.
650
4
a| Gamification.
650
4
a| Tourism
x| Games.
700
1
a| Egger, Paul,
d| ....-
0| (viaf)
852
4
b| HWPNT
c| PENTA
j| PENTA.375.9 BULE 15
p| 4010838
852
4
b| HWPNT
c| PENTA
j| PENTA.375.9 BULE 15
p| 100000004065
920
a| book