MARC Record
Leader
001
002248545
003
BE-GnUNI
005
20250512204002.0
008
140423s2015 at a || |001 ||eng||
010
a| 2014939190
020
a| 9781305109919
q| (softcover : alk. paper)
020
a| 1305109910
040
a| Howest
042
a| pcc
050
0
0
a| QA76.76.C672
b| D395 2015
080
a| 681.32.4C++
082
0
0
a| 794.8/1526
2| 23
084
a| 527.9
2| vsiso
100
1
a| Dawson, Mike,
d| 1947-
0| (viaf)
245
1
0
a| Beginning C++ through game programming /
c| Michael Dawson.
250
a| Fourth Edition.
260
a| Boston :
b| Cengage Learning,
c| 2015.
300
a| Xxi, 390 pages :
b| illustrations ;
c| 23 cm.
520
a| When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned.
500
a| "Cengage Learning PTR."
500
a| Includes index.
650
7
a| Computer games
x| Programming.
2| lcsh
650
7
a| C++ (Computer program language).
2| lcsh
852
4
b| HWPNT
c| PENTA
j| PENTA.527.9 DAWS 15
p| 3014562
920
a| book
336
a| text
2| rdacontent
337
a| unmediated
2| rdamedia
338
a| volume
2| rdacarrier