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001 002248545
003 BE-GnUNI
005 20250512204002.0
008 140423s2015 at a || |001 ||eng||
010
  
  
a| 2014939190
020
  
  
a| 9781305109919 q| (softcover : alk. paper)
020
  
  
a| 1305109910
040
  
  
a| Howest
042
  
  
a| pcc
050
0
0
a| QA76.76.C672 b| D395 2015
080
  
  
a| 681.32.4C++
082
0
0
a| 794.8/1526 2| 23
084
  
  
a| 527.9 2| vsiso
100
1
  
a| Dawson, Mike, d| 1947- 0| (viaf)
245
1
0
a| Beginning C++ through game programming / c| Michael Dawson.
250
  
  
a| Fourth Edition.
260
  
  
a| Boston : b| Cengage Learning, c| 2015.
300
  
  
a| Xxi, 390 pages : b| illustrations ; c| 23 cm.
520
  
  
a| When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned.
500
  
  
a| "Cengage Learning PTR."
500
  
  
a| Includes index.
650
  
7
a| Computer games x| Programming. 2| lcsh
650
  
7
a| C++ (Computer program language). 2| lcsh
852
4
  
b| HWPNT c| PENTA j| PENTA.527.9 DAWS 15 p| 3014562
920
  
  
a| book
336
  
  
a| text 2| rdacontent
337
  
  
a| unmediated 2| rdamedia
338
  
  
a| volume 2| rdacarrier
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