Librarian View
LEADER 00000cam a22003498i 4500
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BE-GnUNI
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20250512204706.0
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200210s2020 mau ||b |001 ||eng||
010
a| 2019031891
020
a| 9780262043915
q| (hardcover)
040
a| Howest
042
a| pcc
050
0
0
a| GV1230
b| .Z83 2020
082
0
0
a| 794.8/1525
2| 23
084
a| 527.9
2| vsiso
100
1
a| Zubek, Robert,
d| ....-
0| (viaf)
245
1
0
a| Elements of game design /
c| Robert Zubek.
260
a| Cambridge (Mass.) :
b| The MIT Press,
c| 2020.
300
a| 230 p.
504
a| Includes bibliographical references and index.
505
0
a| Elements -- Player experience -- Mechanics -- Systems -- Gameplay -- Macrostructure -- Prototyping and playtesting.
520
a| "Elements of Game Design" is an introductory text on game design. The goal is to teach students a structured process of design applicable to games and interactive experiences, and introduce the vocabulary and techniques of practicing game designers. The text draws on the author's experience as a professional game developer, as well as a teacher of an intro-level game development class. The book begins by introducing the user-centered design paradigm, and explain a games-specific process that splits the design problem into several conceptual stages. The bulk of the text explores those stages in detail, and teaches how to analyze and resolve them. Throughout the text we introduce the technical vocabulary and concepts used by designers in the industry, and illustrate the particular lessons with numerous real-life examples. The text ends with a review of the overall process and its application in the production of new games"--
c| Provided by publisher.
650
4
a| Computer games
x| Design.
650
4
a| Games
x| Design and construction.
650
4
a| Video games
x| Design.
852
4
b| HWPNT
c| PENTA
j| PENTA.527.9 ZUBE 20
p| 100000007593
920
a| book