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MARC Record

Leader
001 003038041
003 BE-GnUNI
005 20230801085009.0
008 220315|2021||||xx |||||||||||||| ||eng|d
020
  
  
a| 9780262045513
040
  
  
a| Howest
084
  
  
a| 527.9 2| vsiso
100
1
  
a| Lemarchand, Richard, d| ....- 0| (viaf)
245
1
2
a| A playful production process : b| for game designers (and everyone) / c| Richard Lemarchand.
260
  
  
a| Cambridge (Mass.) : b| MIT press, c| 2021.
300
  
  
a| XVI, 385 p.: ill.
520
  
  
a| This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
650
  
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a| Game design.
852
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b| HWPNT c| PENTA j| PENTA.527.9 LEMA 21 p| 100000004059
920
  
  
a| book
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