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220315|2021||||xx |||||||||||||| ||eng|d
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a| 9780262045513
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a| Howest
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a| 527.9
2| vsiso
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a| Lemarchand, Richard,
d| ....-
0| (viaf)
245
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a| A playful production process :
b| for game designers (and everyone) /
c| Richard Lemarchand.
260
a| Cambridge (Mass.) :
b| MIT press,
c| 2021.
300
a| XVI, 385 p.: ill.
520
a| This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
650
4
a| Game design.
852
4
b| HWPNT
c| PENTA
j| PENTA.527.9 LEMA 21
p| 100000004059
920
a| book