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001 003103783
003 BE-GnUNI
005 20230911104813.0
008 200510t20212021enka ||b |000 ||eng|d
020
  
  
a| 9780367493134 q| (paperback)
035
  
  
a| (OCoLC)1153042286
040
  
  
a| Howest
084
  
  
a| 621.8 2| vsiso
100
1
  
a| Hodent, Celia, d| ....- 0| (viaf) 4| aut
245
1
4
a| The psychology of video games / c| Celia Hodent.
260
  
  
a| London a| New York, NY : b| Routledge, Taylor & Francis Group, c| 2021.
300
  
  
a| 104 p. ; ill.
490
0
  
a| The psychology of everything
520
  
  
a| What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
650
  
4
a| Video games.
852
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b| HWPNT c| PENTA j| PENTA.621.8 HODE 21 p| 100000004122
920
  
  
a| book
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