MARC Record
Leader
001
003167467
003
BE-GnUNI
005
20250513202834.0
008
180908s2018 xxu |o |000 ||eng|d
020
a| 9781138627000
035
a| (CKB)4100000006515929
035
a| (MiAaPQ)EBC5474527
035
a| (MiAaPQ)EBC5754532
035
a| (MiAaPQ)EBC5568459
035
a| (OCoLC)1051139762
035
a| (OCoLC-P)1051139762
035
a| (FlBoTFG)9780429225406
035
a| (Au-PeEL)EBL5568459
035
a| (CaPaEBR)ebr11639256
035
a| (OCoLC)1076721038
035
a| (CaSebORM)9781351816144
035
a| (EXLCZ)994100000006515929
040
a| Howest
041
0
a| eng
084
a| 527.5
2| vsiso
245
0
0
a| Real-time rendering. /
c| Tomas Akenine-Möller, Eric Haines, Naty Hoffman [e.a.].
250
a| 4th ed.
260
a| Milton :
b| Chapman and Hall/CRC,
c| 2018.
300
a| 1178 p.
520
a| Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.
650
4
a| Computer graphics.
650
4
a| Real-time data processing.
650
4
a| Rendering (Computer graphics).
700
1
a| Akenine-Möller, Tomas,
d| ....-
0| (viaf)
700
1
a| Haines, Eric,
d| 1958-
0| (viaf)
700
1
a| Hoffman, Naty,
d| ....-
0| (viaf)
852
4
b| HWPNT
c| PENTA
j| PENTA.527.5 AKEN 18
p| 100000008149
920
a| book