MARC Record
Leader
001
003179623
003
BE-GnUNI
005
20240216153153.0
008
191107s2024 xx |||||||||||||| ||eng|d
020
a| 9781032361079
040
a| Howest
084
a| 527.9
2| vsiso
245
0
0
a| Game audio programming 4 :
b| principles and practices /
c| Guy Somberg (ed.).
260
a| Boca Raton :
b| CRS Press, Taylor & Francis Group, an informa business,
c| 2024.
300
a| 337 p.: ill.
520
a| Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.
650
4
a| Programming.
700
1
a| Somberg, Guy,
d| ....-
0| (viaf)
4| edt
852
4
b| HWPNT
c| PENTA
j| PENTA.527.9 SOMB 24
p| 100000001837
920
a| book