MARC Record
Leader
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003211418
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BE-GnUNI
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20240926104333.0
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240926s2024 be |||||||||||||| ||eng|d
020
a| 9789464706598
040
a| Howest
084
a| 527.9
2| vsiso
100
1
a| Samyn, Koen,
d| ....-
0| (viaf)
245
1
0
a| Mathematics for Game Creators :
b| Trionometry, vectors and matrices /
c| Koen Samyn.
260
a| Wommelgem :
b| Van In,
c| 2024.
520
a| Mathematics for Game Creators. Trigonometry, vectors and matrices will cover the essential math principles and focus on the application in game engines and 3D editors.The author takes off by refreshing trigonometry fundamentals and elementary functions, to use them as a sound foundation to understand vectors. After a passage through aspects of and operations on vectors, already their dot and cross products enable a basic outline of lighting programming.Finally a sound initiation in kinematics and dynamics makes you knowledgeable in handling physics engines.
650
4
a| Game development.
852
4
b| HWPNT
c| PENTA
j| PENTA.527.9 SAMY 24
p| 100000001938
852
4
b| HWPNT
c| PENTA
j| PENTA.527.9 SAMY 24
p| 100000004246
852
4
b| HWPNT
c| PENTA
j| PENTA.527.9 SAMY 24
p| 100000008154
852
4
b| HWPNT
c| PENTA
j| PENTA.527.9 SAMY 24
p| 100000008157
920
a| book