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Leader
001 003535107
003 BE-GnUNI
005 20250201132143.0
008 080904s2008 caua || |000 ||eng||
010
  
  
a| 2008298522
015
  
  
a| GBA882485 2| bnb
016
7
  
a| 014656175 2| Uk
020
  
  
a| 9780123744470 q| pbk.
020
  
  
a| 0123744474 q| pbk.
035
  
  
a| (OCoLC)ocn213839349
040
  
  
a| Howest
042
  
  
a| lccopycat
050
0
0
a| QA76.76.C672 b| I75 2008
080
  
  
a| 681.36
082
0
4
a| 794.81526 2| 22
084
  
  
a| 527.9 2| vsiso
100
1
  
a| Isbister, Katherine, d| 1969- 0| (viaf)
245
1
0
a| Game usability : b| advice from the experts for advancing the player experience / c| by Katherine Isbister, Noah Schaffer.
260
  
  
a| San Francisco, Calif. : b| Morgan Kaufmann ; a| Oxford : b| Elsevier Science [distributor], c| c2008.
300
  
  
a| X, 388 p. : b| ill. ; c| 24 cm.
520
  
  
a| Usability-the ease with which people can use a program to achieve their goals-is a topic of growing interest to game developers. Until now, no comprehensive survey of usability and user research issues and tactics specific to games has been available. This book includes introductions to basic and advanced methods, and advice for evangelizing usability within game studios and publishing houses.
650
  
7
a| Computer games x| Design. 2| lcsh
650
  
7
a| Computer games x| Programming. 2| lcsh
700
1
  
a| Schaffer, Noah, d| ....- 0| (viaf)
856
4
  
u| http://www.loc.gov/catdir/toc/fy1002/2008298522.html 3| Table of contents only
852
4
  
b| HWPNT c| PENTA j| PENTA.527.9 ISBI 08 p| 3011861
920
  
  
a| book
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