Librarian View
LEADER 00000cam a22003858i 4500
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003671752
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BE-GnUNI
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20250514144636.0
008
250130s2025 xxk ||b |001 ||eng||
010
a| 2024061852
020
a| 9781032644714
q| (hbk)
020
a| 9781032644707
q| (pbk)
040
a| Howest
042
a| pcc
050
0
0
a| GV1469.3
b| .S235 2025
082
0
0
a| 527.9
2| vsiso
100
1
a| Sandham, Andy,
d| ....-
0| (viaf)
4| aut
245
1
0
a| Teaching video game design fundamentals :
b| a guide for educating with practical examples and learning materials /
c| Andy Sandham.
260
a| Boca Raton ;
a| London :
b| CRC Press,
c| 2025.
300
a| 368 p.
504
a| Includes bibliographical references and index.
520
a| "This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation. The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential. This book will be vital reading to both educators teaching, and students learning, game design"--
c| Provided by publisher.
650
7
a| Teachers
2| HOWEST
650
7
a| Video games
2| HOWEST
852
b| HWPNT
c| PENTA
h| PENTA.527.9 SAND 25
p| 100000004271
920
a| book