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Vince, John
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1.
Calculus for Computer Graphics
Full text!
Author:
Vince, John.
Publisher:
Cham Springer International Publishing AG 2023
Format:
e-book
2.
Foundation Mathematics for Computer Science : A Visual Approach
Full text!
Author:
Vince, John.
Publisher:
Cham Springer International Publishing AG 2023
Format:
e-book
3.
Geometric Algebra: An Algebraic System for Computer Games and Animation
Full text!
Author:
Vince, John
Publisher:
Springer London 2009
Format:
e-book
4.
Geometric Algebra for Computer Graphics
Full text!
Author:
Vince, John
Publisher:
Springer London 2008
Format:
e-book
5.
Mathematics for Computer Graphics
Full text!
Author:
Vince, John.
Publisher:
London Springer London, Limited 2022
Format:
e-book
6.
Matrix Transforms for Computer Games and Animation
Full text!
Author:
Vince, John
Publisher:
Springer London 2012
Format:
e-book
7.
Quaternions for Computer Graphics
Full text!
Author:
Vince, John
Publisher:
Springer London 2011
Format:
e-book
8.
Quaternions for Computer Graphics
Full text!
Author:
Vince, John
Publisher:
Springer London 2021
Format:
e-book
9.
Rotation Transforms for Computer Graphics
Full text!
Author:
Vince, John
Publisher:
Springer London 2011
Format:
e-book
10.
Vector Analysis for Computer Graphics
Full text!
Author:
Vince, John
Publisher:
Springer London 2007
Format:
e-book
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