Mathematics for 3D game programming and computer graphics.

Format:
book
Title:
Mathematics for 3D game programming and computer graphics.
Author:
Lengyel, Eric
Year:
2002
Language:
English
Publisher:
Hingham, Massachusetts : Charles River Media, 2002
Description:
XVI, 382 p. : ill.
Call number:
PENTA.527.9 LENG 02 (PENTA)
ISBN:
1584500379
Subject:
Computer graphics
Driedimensionele beeldverwerking
Programmeren
Wiskunde
Summary:
1.Vectors 2.Matrices 3.Transforms 4.3D engine geometry 5.Ray tracing 6.Illumination 7.Visibility determination 8.Collision detection 9.Polygonal techniques 10.Linear physics 11.Rotational physics 12.Fluid simulation A.Complex numbers B.Trigonometry reference C.Coordinate systems D.Taylor series E.Answers to exercises
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