Game programming algorithms and techniques : a platform-agnostic approach
- Type:
- boek
- Titel:
- Game programming algorithms and techniques : a platform-agnostic approach
- Jaar:
- 2014
- URL:
- http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027225598&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA (Howest) Table of contents
- Taal:
- Engels
- Uitgever:
- Upper Saddle River : Addison Wesley, 2014
- Paginering:
- Xix, 329 pages : color illustrations ; 23 cm.
- Nota:
- Indludes index.
- Plaatsnummer:
- PENTA.527.9 MADH 14 (PENTA)
- ISBN:
- 0321940156
9780321940155 - Onderwerp:
- Computer games Programming
- Samenvatting:
- Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
- Permalink:
- http://bibtest.howest.be/catalog/hws01:002191082