Game programming algorithms and techniques : a platform-agnostic approach

Type:
boek
Titel:
Game programming algorithms and techniques : a platform-agnostic approach
Auteur:
Madhav, Sanjay
Jaar:
2014
URL:
http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=027225598&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Table of contents
Taal:
Engels
Uitgever:
Upper Saddle River : Addison Wesley, 2014
Paginering:
Xix, 329 pages : color illustrations ; 23 cm.
Nota:
Indludes index.
Plaatsnummer:
GKG.LWB.681.32.7 MADH 14 (Graaf Karel de Goedelaan Kortrijk)
ISBN:
0321940156
9780321940155
Onderwerp:
Computer games Programming
Samenvatting:
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
Permalink:
http://bibtest.howest.be/catalog/hws01:002191082