Computer graphics from scratch : a programmer's introduction to 3d rendering

Type:
boek
Titel:
Computer graphics from scratch : a programmer's introduction to 3d rendering
Auteur:
Gambetta, Gabriel
Jaar:
2021
Taal:
Engels
Uitgever:
San Francisco : No Starch Press, 2021
Paginering:
XIV, 222 p.: ill.
Plaatsnummer:
PENTA.527.5.GAMB 21 (PENTA)
ISBN:
9781718500761
Onderwerp:
3D rendering
Computer graphics
Samenvatting:
Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie some mysterious algorithms. Computer Graphics from Scratch aims to demystify these algorithms and shows you that computer graphics can be surprisingly simple. This broad introductory book gives you an overview of the computer graphics field with a focus on two core areas of modern graphics: raytracing and rasterization. Links to interactive demos throughout bring the algorithms alive. Every algorithm is built up without the use of external libraries or APIs and is presented with language agnostic pseudocode, allowing anyone with a basic understanding of programming and high school math to follow along.
Permalink:
http://bibtest.howest.be/catalog/hws01:002998841