A playful production process : for game designers (and everyone)
- Type:
- boek
- Titel:
- A playful production process : for game designers (and everyone)
- Jaar:
- 2021
- Taal:
- Engels
- Uitgever:
- Cambridge (Mass.) : MIT press, 2021
- Paginering:
- XVI, 385 p.: ill.
- Plaatsnummer:
- PENTA.527.9 LEMA 21 (PENTA)
- ISBN:
- 9780262045513
- Onderwerp:
- Game design
- Samenvatting:
- This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
- Permalink:
- http://bibtest.howest.be/catalog/hws01:003038041