Mathematics for Game Creators : Trionometry, vectors and matrices

Type:
boek
Titel:
Mathematics for Game Creators : Trionometry, vectors and matrices
Auteur:
Samyn, Koen
Jaar:
2024
Taal:
Engels
Uitgever:
Wommelgem : Van In, 2024
Plaatsnummer:
PENTA.527.9 SAMY 24 (PENTA)
PENTA.527.9 SAMY 24 (PENTA)
PENTA.527.9 SAMY 24 (PENTA)
PENTA.527.9 SAMY 24 (PENTA)
ISBN:
9789464706598
Onderwerp:
Game development
Samenvatting:
Mathematics for Game Creators. Trigonometry, vectors and matrices will cover the essential math principles and focus on the application in game engines and 3D editors.The author takes off by refreshing trigonometry fundamentals and elementary functions, to use them as a sound foundation to understand vectors. After a passage through aspects of and operations on vectors, already their dot and cross products enable a basic outline of lighting programming.Finally a sound initiation in kinematics and dynamics makes you knowledgeable in handling physics engines.
Permalink:
http://bibtest.howest.be/catalog/hws01:003211418