Mathematics for 3D game programming and computer graphics.

Type:
boek
Titel:
Mathematics for 3D game programming and computer graphics.
Auteur:
Lengyel, Eric
Jaar:
2002
Taal:
Engels
Uitgever:
Hingham, Massachusetts : Charles River Media, 2002
Paginering:
XVI, 382 p. : ill.
Plaatsnummer:
PENTA.527.9 LENG 02 (PENTA)
ISBN:
1584500379
Onderwerp:
Computer graphics
Driedimensionele beeldverwerking
Programmeren
Wiskunde
Samenvatting:
1.Vectors 2.Matrices 3.Transforms 4.3D engine geometry 5.Ray tracing 6.Illumination 7.Visibility determination 8.Collision detection 9.Polygonal techniques 10.Linear physics 11.Rotational physics 12.Fluid simulation A.Complex numbers B.Trigonometry reference C.Coordinate systems D.Taylor series E.Answers to exercises
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